Sony Unleashes "Improved PSSR" The PS5 Pro Update That Makes Blur a Thing of the Past.
Sony has officially rolled out the much-anticipated update for PlayStation Spectral Super Resolution (PSSR), the proprietary AI-driven upscaling technology for the PS5 Pro. This enhancement fulfills the promise Sony made in mid-2025 to push the boundaries of console graphical fidelity.
Unlocking "Enhanced PSSR Image Quality"
The new version, internally referred to as "Improved PSSR," requires users to manually toggle a new setting titled "Enhanced PSSR Image Quality" within the system menu.
The debut title for this technology is the critically acclaimed Resident Evil Requiem. Players have noted a transformative difference; most notably, the "shimmering" and "blurring" effects previously seen on fine details like character hair and foliage have been virtually eliminated. While only one game supports it currently, a wave of updates for other major titles is scheduled for March 2026.
The Power of Project Amethyst
This breakthrough is a cornerstone of Project Amethyst, a long-term strategic collaboration between Sony and AMD. The improved PSSR is built upon the foundation of AMD’s FSR 4 (FidelityFX Super Resolution 4), which has already set high standards for PC gaming. By tailoring this technology specifically for the PS5 Pro’s hardware, Sony is bridging the gap between console performance and high-end PC rigs.
Reports suggest that "Improved PSSR" goes beyond simply upscaling resolution; it incorporates AI frame generation techniques similar to NVIDIA's DLSS 3. This allows games running at 30 FPS to appear as smooth as 60 FPS without noticeable input lag.
A major problem with traditional upscaling techniques was ghosting during fast-moving objects. This upgraded version under Project Amethyst utilizes advanced temporal reconstruction, maintaining sharp object edges even in fast-paced action scenes.
Building on the foundation of FSR 4 means game developers will have a much easier time, as the architecture is similar to PC architecture, making game porting and patching for visual upgrades faster and more cost-effective.
While currently focused on 4K/60FPS, the Improved PSSR architecture is designed to support 8K output in the future. Sony may use this as a key selling point for first-party games in late 2026.
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Source: PlayStation Blog

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