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NVIDIA show research use Deep Learning convert real face model within the game page


Usually, making faces while talk of CG characters in a game or movie to look like a human will need to use the template as the video of the actors who actually came over and then face conversion software, art review and edit again. Where the whole process is very time-consuming.

NVIDIA's latest research shows in the works, bringing technical deep learning come to SIGGRAPH, convert video, real people model 3D faster and more accurate by using the data for trend is just a 5-minute-long video only.



This use NVIDIA video from the studio Remedy Entertainment, the game development Quantum Break, Max Payne, Alan Wake, and it worked out well.

The benefits of this research is that game companies will reduce costs in the face of modeling. and do not need to hire an actor playing a character all but use the AI help drawing a character's face and other levels (instead of including the faces of the characters who speak in other languages. If the game supports multiple languages with full audio)

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